WebViewToolkit is a tool for Unity developers that want to add web-based content to their applications. It offers high-performance integration with WebView2 along with support for DirectX 11 and 12. This guide will help you download and run WebViewToolkit without any technical background.
Before you begin, ensure your system meets these requirements:
To get started with WebViewToolkit, follow these steps:
Visit the Releases Page: Click the link below to go to the GitHub Releases page for WebViewToolkit.
Select the Latest Release: Look for the version labeled as βlatest.β This will typically be at the top of the list.
Download the Package: Find the file that ends with .zip or .unitypackage. Click on it to download.
Extract the Files: Once the download completes, locate the ZIP file on your computer. Right-click on it and select βExtract All.β Follow the prompts to unzip the contents.
Assets in the menu.Import Package, then choose Custom Package..unitypackage file.Import to add WebViewToolkit to your project.For more details and technical documentation, please refer to the GitHub Wiki associated with the project. You can find useful guides on how to use various features and troubleshoot common issues.
If you run into any problems, feel free to create an issue in the repository. The community and the developers will assist you quickly.
This project revolves around the following topics: cpp, csharp, directx, native-plugin, uitoolkit, unity, unity-package, unity3d, webview, webview2.
WebViewToolkit is built on the powerful capabilities of WebView2 and Unity. Thank you for choosing our toolkit for your development needs!
Stay updated on the latest features and fixes by reviewing the release notes available on the Releases page.